Eylau the Demo Game

Our group of like minded, and quite handsome, gamers here in Brisbane are attempting to put on a participation/demo game of the frosty and jolly cold Battle of Eylau for the Brisbane Muster (war games convention), being run by the Brisbane Independent Gamers club. The Battle of Eylau, 7 – 8 February 1807, was a nasty little punch up between the Crsican trouble makers Grande Armée and a Ruskie army under Count von Bennigsen near the town of Preußisch Eylau, it proved to be a bloody and inconclusive affair and was noted by historians for the absence of brass monkeys!

Battle map we will be using showing positions

Contour map of the battle field plotted out 1:1 in game scale

After a night or two of discussion and a weeks worth of emails the team was assigned tasks which each and everyone has tackled heads down bums up (with gusto for non Australians). Accurate contour maps have been obtained, OOB’s are under research, print plotters and styrofoam cutters are beginning to strain under the load and I’ll probably get around to painting the Russian shortfall before the event.  😉

Complete contour plot laid out on Pete’s table

One of our cleverer chaps (Jose) was able to generate a 1:1 (game scale) contour map of the battlefield for us, it was quite a sight when laid out on Pete’s 3.6 x 1.2m table, and this has proved a very helpful tool in visualizing what needs to be done terrain wise. It was also a little daunting!  Even the town and village footprints are represented on the map so that we can accurately size and place the built up areas.

Getting started, close up of the styrofoam contours.

Using the plots Jose has been able to transfer the contours onto the foam, cut them out and position them so we obtain accurate terrain for the game. He did a marvellous job and even at this very early stage things look very promising.

A small section of basic terrain relief, this section represents one end of the table 1.2m wide and the 1st metre in length, 2.6m to go!

We have also been busy studying various snow effects and have settled on a very short pile fleecy material for the bulk of the table, it seems to drape nicely into the contours and reflects the light well giving a suitable snowy type look. Michael has also acquired a snow material/floc to augment the cloth, I’m looking forward to seeing to seeing how this will work it certainly sounds promising.

The miracle snow cloth, not a great photo but I can confirm it really looks the part

Well that’s all to tell for now, we’re pretty keen to put on a good game and everyone is pulling together and putting their thinking caps on for this one. I’ll update you with our progress re the foam contours on the weekend, it is looking pretty good from the photo’s that have been smuggled out from Eylau HQ so far.

The Ruskies are looking keen!

Thanks for looking.




5 thoughts on “Eylau the Demo Game

  1. Lovely… I will be looking forward to seeing more of this!

    Remember to also do some brown spots, especially near streams or forests, since snow is hardly a uniform white. This will ake it look more realistic.

  2. It’s Cold!. Played Eylau once on a very cold sub30’F day (just opened the doors and windows). Heavy coats and all. Still wasn’t the real deal for the battle but did make you feel the weather trying to move miniatures with mittens. Good start. Will follow your design thoughts. Like the white fleece look for the basic ground. How are you going to “white out” you miniature bases for this winter wonderland display?

    Michael aka WR

  3. I’d love to have all our troops based in snow flock but its really itsn’t practical. However I’ll be basing my Old Garde Infantry with snow flock and I might do one division also. My main passion in Napoleonics is 1814 and it would be great to do something differnent with the units. I’ve completed the Murat command stand. Murat and 2 ADC figures were heavily converted and I gave them a snow effect base. I’ll ask Dave if he can post them on his blog. Looking forward to Brisbane Muster. Peter.

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